Ascension – Rise of the Vigil – Key Players Part Two – Constructs @ascensiongame

This is part two of my Rise of the Vigil feature. If you missed out on the first review, you can check it out here. Most of the cards featured in that review gained energy for you in some form, so let’s see how that plays a factor in choosing which constructs to pick up.

KEY PLAYERS – CONSTRUCTS

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Shouldn’t be too difficult to gain 2 Energy every turn.

We all know it isn’t too easy to generate eight runes in a turn, but Mechana constructs are powerful in their honor value alone. This particular construct also has an added benefit of gaining honor each turn as well. Manage to snag a few Mechana constructs and you could find yourself gaining quite a sum of honor points over the course of a few turns. The energy threshold isn’t terrible to meet either and shouldn’t give you much trouble.

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Buy this early and often!

Vigil’s key mechanic is Energy which this card gives you each and every turn. There are several cards in this set that only require one energy to get the added benefit and you will find that this card will be a tremendous boon to your deck. This construct isn’t too hard to aquire and I would pick it up early.

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Power is vital.

We found that the monsters in this set play a much larger role than in previous sets. This construct gives you a power each turn without clogging up your deck, allowing you to see your better cards. The energy perk is nice and you should be able to see a decent honor gain over the course of the game from this card, especially if this card flips to the center row early.

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Banishing cards is hard to do in this set.

The ability to banish cards isn’t too common in this set making this construct important. Like the Spirit Merchant from my first key player series, this card allows you to banish a card with a low energy cost. Combine this with the Merchant and you’ll be going through your deck early and often. You also net a power each turn as well, helping you get those monsters defeated.

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Aquire or defeat any card! Incredible.

The Tablet is quite the extraordinary construct. The energy threshold is steep, but the effect you get is amazing. If you’ve been focusing on energy, this construct is going to create some crazy turns for you. This is the one construct in this set that I do not like to see flip to the center row when I cannot buy it for myself.

In previous sets to us, it has seemed like construct destruction is fairly common. However, in this set, we have noticed that our constructs generally stay in play longer and have better effects in general. So buy them early if you can. As always, if you manage to amass an army of Mechana constructs, the effects they create when combined are amazing. I chose to feature some of the other constructs that net greater benefit individually because it is difficult to be the only player to be able to grab Mechana constructs.

Part three of this series will feature the monsters of this set so stay tuned.

Until next time, get your games in.

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One thought on “Ascension – Rise of the Vigil – Key Players Part Two – Constructs @ascensiongame

  1. Pingback: SolForge – Deck Construction – Round Two | Multani Gamer

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