SolForge – Deck Construction – Uterra and Nekrium

In my last update I posted an update to Deck Nine. This deck is a heavy Uterra build with only two Nekrium cards. I am having a lot of success with this build with my primary trouble being good draws by Rageborn Hellion decks and Grimgaunt Devourer. With our limited card pool at the moment, this is to be expected. After trying various versions of what I consider the core of my Uterra builds, I’ve found that for now Uterra is strongest by itself. While you can have success pairing with Tempys to get the extra growth from Rageborn Hellion, I have had success splashing two Nekrium cards into the deck.

Scourgeflame Sorcerer


This card does a fantastic job handling Rageborn Hellion and Grimgaunt Devourer. I will cast this every game from my opening hand. With Echowisp creating card advantage, I usually have a good option to lose a creature to destroy an opposing monster to keep the advantage going.

Grave Pact


“Previously was -6/-6, -10/-10, -20/-20.”

The patch buffed this card significantly! Just like the previous card, this one is in here to handle the tough creatures. While it is hard early on to use this card, I give up early advantage to have solid late game answers. This card levels up nicely, allowing you to destroy any creature, regardless of level, to destroy a creature equal to the spells level. I’ve destroyed countless Grimgaunts with this card.

The Uterra faction is all about multiple creatures that evolve as the game progresses. These creatures not only level up as the game continues, but grow stronger as they remain in play. Having devoted 18 of my 30 cards to Uterra creatures the Uterra Packmaster is the champion of this deck. In the first level, I believe the Uranti Bolt is the only spell that outright destroys this creature. My best plays are a Packmaster on the first turn, followed up by a Spring Dryad and an Echowisp or a second Packmaster. Most of the time I also get that activation in setting my board up for an agressive start.

Spring Dryad


“Now is 6/6 at level 2 and 9/9 at level 3. Previously was 5/5 and 8/8.”

The Dryad was solid before, but the small increase makes this card shine at level 2. Combine this with an Echowisp and you’re looking at a 10/10. If your Packmaster has survived this card gets even bigger.

Shardplate Delver


Another creature that grows as it stays in play. On it’s own this isn’t the best option at level 1, but I try to play one early and buff it with the Packmaster or Ferocious Roar. Also solid at level 2, usually surviving to turn into a 10/10.



This card creates your card advantage. You will want to level this card up to get to the level 3 version. While the early copies are weak to Firestorm and Epidemic they will often trade 2 for 1, give you the extra creature you need to stay ahead. The level 3 version is an excellent card to seal the victory or to achieve a come from behind. This creature saves me games.

Cavern Hydra


Cavern Hydra was one of those cards that wasn’t too high on my list of cards to run. If you recall from my first version of this deck, I had two copies. I found after testing this weekend that this card stays in play and slowly becomes a power house. This guy is left alone to take care of bigger threats like the packmaster and constantly adds damage to your opponent. The regeneration ensures that it stays alive and at the higher levels becomes hard to destroy. I am really starting to like this card.

Deepbranch Prowler

ImageI replaced Hunting Pack with this creature. The 50% duplication did not trigger often enough for me to continue using and I was being outpaced quickly. I don’t like playing cards that don’t level well, but this card is strong enough in this deck with all of the buffing that I warranted playing him. For now, it is doing a nice job if I can drop it out early. The breakthrough is nice against all of the Echowisps people are running which keeps the pressure going.



“Previously was +5/+5 at level 2, +7/+7 at level 3.”

This is my replacement for Hungering Strike in my first version of the deck. The trade off of giving an opposing creature negative attack wasn’t working. I found that I needed the health to keep those Dryads and Packmasters alive in certain situations, and this serves nicely. The added attack and health at the upper levels is nice now as well. I have played a level one Prowler followed up by a level three Enrage create a 20/20 breathrough machine.

Ferocious Roar


“Now gives +2/+2 at level 1”

The simple change at level one is incredible and made this card playable. Combined with the packmaster buffs, this spell helps get your creatures large extremely fast. I definitely try to level this card when I have advantage. The +2/+2 simply helps create card advantage by causing a lot of your creatures to trade two for one. Don’t forget that you also get Breakthrough with the level 3 version!

Uterran Packmaster


“Previously was 4/5, 6/7, 11/12.”

This card got changed drastically. The activate effect is optional and only affects other Uterran creatures instead of a bonus at the start of your turn. This is a significant boost because this allows you to play a creature that normally wouldn’t trade in an opposing lane, buff it with the packmaster and get the trade in the attack. I play these when I draw them, almost every time.

This deck is relatively straight forward to play. Before reaching level 2 try to play 1-2 Packmasters, a Spring Dryad, Ferocious Roar, Echowisp, and Hydra. The Nekrium cards are there as needed. If you have the sorcerer on turn one without a packmaster, then play the sorcerer. You definitely want to control any Rageborn Hellions or Grimgaunt Devourers that enter the lanes. At level 2, your Spring Dryad and Echowisps are primary. This is usually where I get my Shardplate Delver’s leveled up having gained card advantage through buffing and Echowisp. I don’t see too many level 3 turns, but after a few games you will see what to play. The trickiest part is knowing when to be aggresive, forcing your opponent to react to your strong creatures and stay off of their deck plan. Gain the advantage early and you will see a fair number of victories.

The captions in some of the pictures are from the 07/16 patch notes found here. The majority of the playable cards have changed and I highly recommend checking out the changes. I’ve had a fun weekend with this deck after losing miserably early in the week. Every deck won’t always work, it takes time and patience and a lot of play tests to get a deck where it needs to be. While this deck is by no means perfect, I have a blast playing and win quite a few games.

Soon, we will have almost 200 cards to play with and many more decks to build. Until then, get your games in!

If you want to challenge me in SolForge, just challenge LLauron. I try my best to play quickly, although sometimes our newborns gain priority 🙂

Until next time, get your games in!



2 thoughts on “SolForge – Deck Construction – Uterra and Nekrium

  1. Pingback: #SolForge – Winning Screenshot of the day | Multani Gamer

  2. Pingback: SolForge – Deck Construction – Alloyin and Tempys | Multani Gamer

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